I have problem apply new texture on faces. There are so many “connection lines” between texture.
Tagged: PhotoWorks RSS
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ahmed
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aspen
Rendering
thank you for your help, i still have this big list of materials that are not being used; i would like to minimize this list for each configuration. (I have 8 configurations of this an assembly) when i assign a material to one configuration it is also in the other configurations;
is there a way to “suppress” materials, lighting, backgrounds ect.? -
aspen
Is there a way i can make a configuration(s) of my rendering?
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SolidSkater
Problems with photoworks 2008 Scenes..noticed in Advanced tutorial first. Textures mapped to walls and floor change scale and rotation randomly when I go in and change any Scene parameter. Floor offset changes with a second render of the same scene. Offset value in dialogue is still zero but table and chair (tutorial for example) float above the floor. Textures don’t show unless I go into Basic Mapping and ensure mapping is Planar. All very weird. Thanks for any help.
Greg-
gol10dr
Have you tried setting your options to software opengl and seeing of the render works?
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Chris Serran
I have uploaded the screenshots Greg had sent me prior to posting. They give an idea of what he's encountering.
http://drop.io/xay215y -
SolidSkater
Thanks guys. I have ADS working on it. I will try the Software Open GL sugestion and keep you all informed.
Greg -
SolidSkater
hi gol10dr,
How do I set my options to software OpenGL as you suggested? Thanks.Greg
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SolidSkater
Just turn hardware accelleration to 'None' right?
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SolidSkater
Did not help. Still the same exact problems.
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Chris Serran
To set software OpenGL close all documents in SW. Go to Tools -> Options -> Performance and down at the bottom is the option to turn on/off OpenGL.
If you don't have all documents closed this option is greyed out.
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ahmed 6:49 am on October 10, 2009 Permalink
Here is the screencapture….
http://solidworksview.solidjott.com/wp-content/uploads/2009/10/texture.jpg
ahmed 6:56 am on October 10, 2009 Permalink
I want to upload a picture, but loooks like the attached button is not work well today in solidjott. So check here : http://www.mediafire.com/?y2me0tblyzz
dave spencer 1:09 pm on October 10, 2009 Permalink
You need to adjust the “scale” of the texture. Not all textures have that option as far as I know. You can make the squares bigger so that one square is larger than your part. Or find a texture that blends better.
ahmed 12:03 am on October 11, 2009 Permalink
Hi Dave,
Scale : If I change the scale of the texture then the size of each “hole” will not suitable anymore.
Make bigger square : The problem is the real object I got from digital camera. The object is small.
I believe there is a specific technique to get the correct texture.
BTW, Is Rob joint Solidjott ?
Thanks !
dave spencer 6:17 am on October 11, 2009 Permalink
If you need this texture at this scale, it sounds like your best solution would be to import it into photoshop or similar and adjust the colours and crop so it blends better.