Tagged: boundary RSS

  • Ben 8:43 am on January 29, 2009 Permalink | Log in to leave a Comment
    Tags: advanced, biasotti, boundary, fill, , mark, , surfacing   

    1 hour lecture on Surfacing by the guru Mark Biasotti at this link … This is the kind of stuff you will miss at SolidWorks world 2009 if you do not attend

    Edit:
    Here are the files mentioned in the webcast LINK

     
    • superpilun 12:23 pm on January 29, 2009 Permalink

      Awesome video. Any idea where we can find the website to download the sample files?

    • admin 12:47 pm on January 29, 2009 Permalink

      Ill see what I can drum up…. No promises though. It may have been taken down by now… Good news the files are still there LINK

    • Mudslung 12:25 pm on January 31, 2009 Permalink

      Any time I find new SW videos I feel like a fat kid at dairy queen. Thanks, that was an hour well spent.

    • Mudslung 12:32 pm on January 31, 2009 Permalink

      Very nice… The link goes to a direct download and the zip even includes a power point presentation!

  • ageboff 11:15 am on January 15, 2009 Permalink | Log in to leave a Comment
    Tags: boundary, ,   

    I am trying to take this model and form a solid from Sketch8 to Sketch2 to Sketch1 constrained by Sketch3, 3DSketch1 and 3DSketch2. The intent is to have a nice evenly rounded model with Sketch8 and Sketch1 as flat faces.

    Any ideas?

    housing3 <- If you are using the SolidJott addin drag and drop the file into the graphic area to open

     
    • CBL 12:08 pm on January 15, 2009 Permalink

      Just adding Fillets at the ‘sharp’ edge isn’t an option?

    • ageboff 1:15 pm on January 15, 2009 Permalink

      There’s a lot more that needs to be done to this part. Using fillets for the initial solid adds a lot of complexity to the model which then gets in the way further down the road while adding/manipulating other features. The cleaner the starting solid, the easier it is to work with and the nicer it looks in the end.

    • MarkKaiser 1:38 pm on January 15, 2009 Permalink

      I see two flat faces and a what looks like a nice solid to me. What else is needed, some sort of fancy curvature I don’t understand since I model blocky stuff (think I’m missing understanding of the original question)?

    • mattl 2:00 pm on January 15, 2009 Permalink

      You have to take it one face at a time. It looks like you are trying to do everything all in one feature, but that probably won’t work. Do you have any way to show what the end product is supposed to look like?

    • ageboff 2:18 pm on January 15, 2009 Permalink

      I don’t have a final representation that to work towards; what I am looking to accomplish is to flow smoothly from Sketch2 to Sketch1 while expanding evenly to fill the space out to Sketch3 to make it more spherical. I added the other 2 guide curves to get the model to expand out in those directions as well, but i would like the curvature to be as smooth as possible across the entire face, eliminating any hard angles/curves.

    • MarkKaiser 2:48 pm on January 15, 2009 Permalink

      How about drawing all the nice curving sections first, then extrude cut the flat faces. Kind of follows Matt’s suggestion, breaking it into smaller steps.

    • ageboff 3:01 pm on January 15, 2009 Permalink

      I have done this, the crux is getting the curvature of the curved face to be as smooth as possible across the entire face, eliminating any hard angles/curves.

    • Muggs 4:35 pm on January 15, 2009 Permalink

      Hey ageboff,

      Have a look at this and start there.
      As Matt had said you’re definitely trying to do too much at once.

    • ageboff 8:43 am on January 16, 2009 Permalink

      So i managed to make the solid by making 4 boundaries and kniting them together. Now its just adjusting the guide curves to make the smooth transitions. Any suggestions to get an even transition across the entire face?

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