Ben,
I try another way regarding sweep I think more correct technical .I use Convert entities to project the curves to the plane 75 and 67 and than I try to create the sweep using like sketch the sketch which generate the cut from the rectangular form (with Fillets to the corner), this sketch is create in a plane perpendicular to the curves use like path. Unfortunately appear these error regarding guide curves pierce constraint I prepare in this idea a ppt see attach file please. In the same idea I think is possible to create thin sweep from the first step finally result one sweep feature. Thank you.
Reagrds,
Sorin,
Attachment - cast-tulumb



Ben 11:15 am on December 29, 2009 Permalink
Sorin.
This model has been made so complex that to find the ‘techincal correct’ way. In fact there is no techincal correct way for anything there are multiple ways to model any one thing and each will be just as good as the next. My first advice would be to SIMPLIFY the model. The more constraints the harder it is to model.
I will see what I can do here in a bit for a sample
Ben 3:58 pm on December 29, 2009 Permalink
Here is the way I would approach it. Given some more time I would get rid of redundant planes etc. This is not a accurate model but enough for you to see another way to do this

Attachment - 2009_12_29_15_58
salbu 10:41 am on December 31, 2009 Permalink
Ben,
Thank you so much I must recognize very elegant way for creating this feature and original too.Thank you, you are good.
Regards,
Sorin,
Ben 10:10 am on January 1, 2010 Permalink
I was thinking when I was modeling this. That here is a process of what I do before modeling. Knowing Revolves, Extrudes are the easiest to make in SolidWorks I ask myself this.
1. Can you revolve this part or a portion of the part? If the answer is yes then I do it
2. If you cannot revolve can you extrude? If the answer is no then I double check to make sure I cannot looking at the object or imagining it from different angles, if still no then I go on to 3
3. Can you loft it?
4. Now you are in curvy and surfacing stuff have fun
Always look for the easiest way to do it first. The only problems I have had with lofts is getting planes in the right spot but that is minor compared to doing a loft with guide curves.
Here is a question for all the followers of this thread. What thought process do you go through in your head before modeling or do you just dig in? If you just dig in, why?
I have started on a new thread this topic and we would like it if anyone would chime in on their thoughts: Best modeling practices in SolidWorks