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  • kevin 10:20 am on May 30, 2012 Permalink | Log in to leave a Comment  

    I am hoping like crazy that someone here can help me out of a pickle. I need to have a model of a snow-flake that is very ornate, and I do not yet possess the skills to make a model of this quality. If someone could share a model with me I would be ever so grateful.
    Thank you,
    Kevin

     
  • kevin 12:43 pm on September 25, 2011 Permalink | Log in to leave a Comment  

    Would anyone here be kind enough to share a file with me for a newmatic material feed? Rapid-Air would be good if you would have it. I will take any brand I can get actually. I searched 3DD and several other sources with no good fortune.
    Thank you kindly,
    Kevin Shaunessy

     
    • Ben 7:14 pm on September 25, 2011 Permalink

      Have you contacted the manufacturer? I find they are generally more than willing to share a model that is dummed down a bit to keep their IP. Also go to http://GrabCAD.com and if it is not there maybe someone there can make it for you…

    • guido 7:57 am on September 26, 2011 Permalink

      One reason you may not be having much luck geting a file for an air feed is file size. I made a Herblitz model, which is not a Rapidair but a slightly higher end unit and there are about 70 parts involved, and the assembly totals over 90MB. I can only send a screen grab to you here.

  • kevin 10:32 am on July 11, 2011 Permalink | Log in to leave a Comment  

    Mr Ben, Sir,
    Do you have any tutoriels regarding the cutting of internal threads? The helicoid method offers near zero visibility. I am sure there is something that I am not aware of , being a novice that I am. Our graphics manager will not accept the synthetic threads offered in the textures.If you or one of your Graphic experts could offer any tips on this, I would most assuredly be thankful.
    Thanking you in addvance,
    Kevin

     
    • Ben 3:49 pm on July 11, 2011 Permalink

      Here you go a YouTube video I just made. Normally this would be behind the paywall at http://UsingSolidWorks.com/members for the cheap cheap cost of 55/year where you get 60+ hours of video tutorials like this one… Anyhow enjoy.



  • kevin 10:29 am on February 19, 2011 Permalink | Log in to leave a Comment  

    Benjamin,
    Thank you for the 2011 files, and CBL thank you your response. to my plea for help.
    Kevin Shaunessy

     
    • Ben 12:03 pm on February 20, 2011 Permalink

      Thats what we are here for. Our pleasure to help out! Just make sure to pitch in when you can, and dont hesitate to ask a question here

    • CBL 9:35 pm on February 20, 2011 Permalink

      You are welcome. :o)

  • kevin 3:21 pm on February 13, 2011 Permalink | Log in to leave a Comment  

    Benjamin,
    I thank you,however emboss or deboss entered into the help files only yields the Wrap utility which does not work on a round sphere. It works on a cylinder which has one radius.
    I need to deboss and emboss the words “Zoom Ball” on a globe. How would you go about that?
    Thank you,
    Kevin Shaunessy

     
  • kevin 11:56 am on February 11, 2011 Permalink | Log in to leave a Comment  

    I am trying to either raise or depress some words on a globe (sphere). The wrap utility does not work at all, I get a message that it does not support the procedure. Is there a tutorial available from you Benjamin, or from one of your fine Gurus on raising or embossing text from a round shape? If not, would someone please pass on a step by step method if possible. Bear in mind that I am not that swift yet on surfacing. I am using either v 2008 or v 2010.
    Thanking you in advance,
    Kevin Shaunessy

     
    • Ben 3:03 pm on February 11, 2011 Permalink

      Look up emboss or deboss in the help…

    • CBL 9:42 pm on February 13, 2011 Permalink

      Emboss;
      Create a plane outside the globe
      Create a sketch and extrude onto the surface of the globe
      Offset a surface (outward from the globe) by the thickness of text required
      Use that surface to cut the text extrude to thickness

      Deboss;
      Offset a surface (inward from the globe) by the depth of text required
      Create a plane outside the globe
      Create a sketch and cut-extrude up to the offset surface

      Downside of both those methods is that the text will appear distorted when not viewed from the extrude direction.

  • kevin 9:22 am on September 29, 2009 Permalink | Log in to leave a Comment  

    I am hoping that someone here can help me out on a issue I have with free hand drawing.
    I am a newcomer to solidworks and I find that i am extremely unsteady making freehand sketches using the spline tool. I am not the most artistic person to begin with, but I am especially not so using the mouse to draw nicely curved flowing lines. The mouse is very unnatural to me and I am wondering if I may be missing out on something in that maybe I should be using a pen and tablet, or spaceball, or space navigator or anyting other than a conventional mouse in conjunction with the spline tool in solidworks.
    Of course it is also more than likely that I do not have knowlege of how the spline tool should be used.
    If anyone were to have some input on this for me I would appreciate their comments.
    Thanks in advance,
    Kevin

     
    • CBL 6:08 pm on September 29, 2009 Permalink

      No need for a steady hand, just throw a few points on screen to create an approximate shape. Points can be added or subtracted from a spline via the right mouse click menu. Don’t make the mistake of using too many points though. Splines also have ‘handles’ which can be manipulated to change the curve characteristics.

      This video by our host should help http://www.archive.org/details/BenEadieBoatHullLOftinginSolidWorks

    • afee451 5:54 am on September 30, 2009 Permalink

      Kevin, CBL is absolutely right, especially about using too many points. Best practice is to start with as few points as possible (2 is best, 3 if you must) and then try to get the shape with the handles. You can then add points from there if you aren’t making it. Also remember to hit the “relax spline” button from time to time.

    • MarkKaiser 5:17 am on October 1, 2009 Permalink

      Head over to Matt Lombard’s blog (http://dezignstuff.com/blog/), and do a search for “Spline Schmline”. Matt did a 5-part series on just splines.

    • Ben 3:13 pm on October 13, 2009 Permalink

      I will be doing something soon but in the mean time here is a good link to check out..

      http://www.solidsmack.com/solidworks-spline-curvature-control-surfacing/2009-10-13/

  • kevin 2:31 pm on May 11, 2009 Permalink | Log in to leave a Comment
    Tags:   

    Administrator, Just recently, a Mr. C … 

    Administrator,
    Just recently, a Mr. Charles Culp graced us all with a Solidworks file that he made for the geometric object Icosahedron.
    Have you seen enough interest in this particular subject to warrant you spending your time to make a video tutorial for it? If not, I would completely understand. It may be an off the beaten path type of an item that doesn’t pop up very often, especially seeing that Icosahedrons are not something most people have even heard of. I would be interested in the principle itself.
    My personal interest would be selfish, in that I am studying Jewelry Design at University, and this particular principle, I feel, would be valuable in fashioning facets on Precious Gemstones, and would enable me to design Jewelry around uniquely faceted stones and would therefore be desireable and most importantly, original.
    If my inquiry of making a video tutorial on this is out of line, ( and I apologize if it is), and not practically doable, maybe Mr. Culp would be so kind as to compose a detailed step by step of a “roll-back” of his file, explaining each step, because I am pretty sure that any person that wouldn’t understand the principle of making the model of this object certainly wouldn’t be very proficient at gleaning and understanding the roll-back entirely, myself included. The contrast of skill-level is simply too great at that point for the lesser skilled.

    Top of the Morning to you and all the Forum,
    Kevin Shaunessy

     
  • kevin 2:06 pm on January 12, 2009 Permalink | Log in to leave a Comment  

    Could one of you clever people show me how to raise a bunch of beads on a curved surface without making a million planes.
    Haven’t been using Solidworks all that long, my limited experience has been with Autocad 2-D.
    I have 2 GB of RAM on a
    1.8 GB AMD 2500 processor, I am hoping it is enough for Solidworks, but I don’t think so, as I do get a lot of chokes and stalls. I am using v 2006 if that is an issue.
    Thanks an awful lot in advance,
    Keven Shaunessy

     
    • admin 2:31 pm on January 12, 2009 Permalink

      make one of the beads or features you have and then pattern it. Google ‘golf ball solidworks’ and you will likely find the method you need to use. Another thing to keep in mind is that your machine is not all that powerful and this may be a situation where you need to upgrade the computer to do what you want.

      Also what is this for? is it possible to place a texture map in place of the feature?

    • guido 3:49 pm on January 12, 2009 Permalink

      Kevin,
      Your use of the phrase “curved surface” sort of hints to me that you do not mean a perfect Sphere, or Cylinder.
      Attached is an image of a model that I fully admit to being Neanderthal in method, but the end result is not all that shabby nonetheless.
      My “curved” surface is a bent cylinder, so to speak, and the beads are nothing more than revolved balls, duplicated by Ctrl-drag at assembly.
      All I did is made four different size balls, (largest at top, smaller as they reach the last row at bottom), and treated them as parts in an assembly. I simply placed and embedded them into the surface and spaced them visually, on one half of one quarter- section, so all I had to contend with is 68 balls, simply mirrored it to one full quarter-section, then Ctrl dragged the complete quarter-section to make three more.
      Bear in mind that after all is said and done I had almost 600 parts, which forced my machine into the “large assembly” mode, and my machine is pretty much a duplicate of yours 2 GB RAM, 2 GB processor, only real difference is I am using v 2007, and my machine slowed down noticeably.
      Other than that, it is not that big a deal, just time consuming.
      Good luck,
      Guido

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