I need to make a simulation(animation) where a part is scaled over time how would you do this in an assembly animation?
I have a… err,r ummm,’ Blobluar’ ? shape that needs to expand from a tiny shape to a large one. the idea is showing a fluid expanding into sand from a pipe with holes in it.



Ben 1:37 pm on October 7, 2009 Permalink
Ok I am going to pat myself on the back on this one. Here is how to do it. Based on a post I did a while back at SolidMentor:
http://solidmentor.com/modules/news/article.php?storyid=159
Ok make a part and then add 3 flex functions with stretching. Then make a sketch with a line that has a driven dimension on it. Then make an equation that links the line length to the stretch length of all three stretch functions.
Create an assembly with a empty part floating to drive the line length. Add the blobular structure, and then edit the blob incontext with the assembly and link the motion point part to the lines free end.
Then get out of the part edit and animate the motion point! Voila!
I know the instructions are cryptic and I will do better in a bit on a podcast with spines and animating. But right now I have to get this thing out the door ASAP! Here is the model to check out…
blob animation check this out! Effing cool if you ask me
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